Week 2:
- Colin Aziz
- Sep 12, 2020
- 2 min read
Prompt: For each of your 3 interest areas, develop up to 3 research questions that you would find interesting to pursue.

Computers: What kind of new hardware can be made for computers that strays away from the norm, still allows the user to express, and still keeps standardized mounting methods?
How can a computer product be designed to educate the beginner users of the hobby making it more simple and less daunting of a task? (Building a working computer is very easy but when looking at the parts or figuring out where to start discourages new people from starting in the first place)
With software creating a huge demand for and increase in computing power, and computer’s advances slowly coming to a halt, what are the possible solutions for this fast approaching standstill?
Cars: What are the different kinds of car culture’s sub-culture? How do they relate and what sets them apart from each other?

How do people express themselves through their car and what are the benefits of building a car rather than purchasing one off of a lot?
What does the future hold for cars, in specific, self driving cars, electric/ hybrid electric cars, and public transportation? How do these advancements affect society?

Videogames: How has the world of video games progressed so far the past few years using key games as a basis such as Pong, Pokemon, Mario, Cod, and FlightSimulator?
What are the sub-cultures of video games and why is it so easy to find a game for anyone that was wants to start the hobby?
What advancements in the future will allow complete video game immersion of reality and what are the steps needed to achieve this goal?
I think these are all good initial questions, but I would suggest adding some questions that begin with or imply 'why' or maybe 'when' e.g. 'why do we feel the personalise, customise cars and not other objects, or are there other objects that we customise? And if you find an interesting answer to that, you might ask what we might do in the future when cars will not be avatars of ourselves. In some ways cars, video games and computers are just vessels for a certain behaviour, that is what I would look for. Of course, video games are popular, and of course, they come in many flavours and application, but why do humans have a need to engage in something…